QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Orthographic Camera Data Structure

You use an orthographic camera data structure to get or set information about an orthographic camera. An orthographic camera data structure is defined by the TQ3OrthographicCameraData data type.

typedef struct TQ3OrthographicCameraData {
    TQ3CameraData                       cameraData;
    float                               left;
    float                               top;
    float                               right;
    float                               bottom;
} TQ3OrthographicCameraData;
cameraData
A camera data structure specifying basic information about the orthographic camera.
left
The left side of the orthographic camera. The value of this field (and the following three fields) is relative to the camera coordinate system.
top
The top side of the orthographic camera.
right
The right side of the orthographic camera.
bottom
The bottom side of the orthographic camera.

© 1997 Apple Computer, Inc.

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